Education & Career

Education & Career


CareerLaunch is a career exploration and mentoring program for teens ages 13-18. Club staff or volunteers use work with teens individually or in small groups to build their job-search skills and job readiness. 

Contact Eclipse Teen Center for more information.

Project Learn

Project Learn reinforces and enhances the skills and knowledge young people learn at school during the hours they spend at the Club. The program is based on Dr. Reginald Clark’s research showing that students do much better in school when they spend their non-school hours engaged in “fun” but academically beneficial activities. 

Contact Malcolm Novello for more information.

Through Project Learn, Club staff use all the areas and programs in the Club to create opportunities for these “high-yield learning activities,” which include leisure reading, writing activities, discussions with knowledgeable adults, helping others, homework help and tutoring and games like Scrabble that develop young people’s cognitive skills. Project Learn also emphasizes parent involvement and collaboration between Club staff and school personnel as critical factors in creating the best after-school learning environment for Club members. Extensively field-tested and formally evaluated by Columbia University with funding from the Carnegie Corporation of New York, Project Learn has been proven to boost the academic performance of Club members.

Power Hour: Making Minutes Count

Power Hour: Making Minutes Count provides Club professionals with the strategies, activities, resources and information to create an engaging homework help and tutoring program that encourages Club members at every age to become self-directed learners. 

Contact Malcolm Novello for more information.

Get your homework done and earn Clubbys in the process! Clubbys are our Club’s official currency (see below for more information). Not only can members buy things with their Clubbys, Power Hour members are eligible to win prizes.

Money Matters

Money Matters helps to promote financial responsibility among teens ages 13-18 by building their basic money management skills. There are 5 units:
  1. Budgeting and Living with in your means
  2. Saving and Investing
  3. Planning for College
  4. Credit & Debit
  5. Entrepreneurship
Contact David Razo for more information.

Game Tech

Game Tech provides Club members, ages 10 to 13, a fun introduction to the field of video game development and principles of game design, animation mechanics and software.

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