Education & Career

Education & Career

CareerLaunch

CareerLaunch is a career exploration and mentoring program for teens ages 13-18. Club staff or volunteers use work with teens individually or in small groups to build their job-search skills and job readiness. 

Contact Eclipse Teen Center for more information.

Project Learn

Project Learn reinforces and enhances the skills and knowledge young people learn at school during the hours they spend at the Club. The program is based on Dr. Reginald Clark’s research showing that students do much better in school when they spend their non-school hours engaged in “fun” but academically beneficial activities. 

Contact Meghan Lopez for more information.

Through Project Learn, Club staff use all the areas and programs in the Club to create opportunities for these “high-yield learning activities,” which include leisure reading, writing activities, discussions with knowledgeable adults, helping others, homework help and tutoring and games like Scrabble that develop young people’s cognitive skills. Project Learn also emphasizes parent involvement and collaboration between Club staff and school personnel as critical factors in creating the best after-school learning environment for Club members. Extensively field-tested and formally evaluated by Columbia University with funding from the Carnegie Corporation of New York, Project Learn has been proven to boost the academic performance of Club members.

Power Hour: Making Minutes Count

Power Hour: Making Minutes Count provides Club professionals with the strategies, activities, resources and information to create an engaging homework help and tutoring program that encourages Club members at every age to become self-directed learners. 

Contact Meghan Lopez for more information.

Get your homework done and earn Clubbys in the process! Clubbys are our Club’s official currency (see below for more information). Not only can members buy things with their Clubbys, Power Hour members are eligible to win prizes.

Money Matters

Money Matters helps to promote financial responsibility among teens ages 13-18 by building their basic money management skills. There are 5 units:
  1. Budgeting and Living with in your means
  2. Saving and Investing
  3. Planning for College
  4. Credit & Debit
  5. Entrepreneurship
Contact Gail Salamone for more information.

Club Tech

Through fun, interactive lessons, Club Tech teaches youth essential digital literacy skills, which are necessary to succeed in school and in the job market.

Skill Tech: Basic Training

Skill Tech: Basic Training is an engaging, hands-on program that appeals to members of all ages and technical abilities. Through three levels of animated online lessons in either English or Spanish and instructor-led group activities. 

Contact Meghan Lopez for more information.

Skill Tech II

Skill Tech II teaches advanced, yet practical, technology skills to Club members. It features eight-session modules in either English or Spanish for beginner, intermediate and advanced skill levels. 

Contact Meghan Lopez for more information.

Game Tech

Game Tech provides Club members, ages 10 to 13, a fun introduction to the field of video game development and principles of game design, animation mechanics and software.

NetSmartz

NetSmartz Workshop is an interactive, educational program of the National Center for Missing & Exploited Children® (NCMEC) that provides age-appropriate resources to help teach children how to be safer on- and offline. Members must complete this program to use computers at the club. Contact Dan Ouellette at (603) 898–7709 ext. 23 for more information.
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