Education & Career Development

Education & Career
Programming is offered based upon the availability of resources.

CareerLaunch

BGCA’s new and improved job-readiness and career-preparation program is here! This redesigned curriculum offers new, fun and interactive activities for youth ages 13 to 18 to explore a broad range of career areas, match their interest to career clusters and identify the skills and education needed for their particular career path. CareerLaunch is designed to support youth in preparing for their first job, internships, summer employment, and so much more!


Project Learn

Project Learn reinforces and enhances the skills and knowledge young people learn at school during the hours they spend at the Club. The program is based on Dr. Reginald Clark’s research showing that students do much better in school when they spend their non-school hours engaged in “fun” but academically beneficial activities.

Through Project Learn, Club staff use all of the areas and programs in the Club to create opportunities for these “high-yield learning activities,” which include leisure reading, writing activities, discussions with knowledgeable adults, helping others, homework help and tutoring, and games like Scrabble that develop young people’s cognitive skills. Project Learn also emphasizes parent involvement and collaboration between Club staff and school personnel as critical factors in creating the best after-school learning environment for Club members. Extensively field-tested and formally evaluated by Columbia University with funding from the Carnegie Corporation of New York, Project Learn has been proven to boost the academic performance of Club members.

Power Hour: Making Minutes Count

Power Hour: Making Minutes Count helps Club members ages 6-18 achieve academic success by providing homework help, tutoring and high-yield learning activities and encouraging members to become self-directed learners.

Members can earn Clubbies by completing homework assignments.  Clubbies are Club money that can be used to purchase prizes at the end of each month at
the Clubby Store .  Clubbies teach members the concepts of depositing, saving, and withdrawing money.  Clubbies can also be earned by helping a staff member, winning a tournament, earning an A on a test or quiz, and much more!


Money Matters

Money Matters helps to promote financial responsibility among teens ages 13-18 by building their basic money management skills. Topics include:
  1. Budgeting and Living with in your means
  2. Saving and Investing
  3. Planning for College
  4. Credit & Debit
  5. Entrepreneurship

Games Club

Games Club incorporates high yield learning activities and technology to help members in grades 1-5 improve their math, spelling, and reading skills. Participants complete educational activities and worksheets and have the opportunity to play video and computer games. Members who attend this program may receive Clubbies for their accomplishments. This program typically meets once a week for one hour (usually on Fridays) and there is no registration necessary.


Tech Club

Tech Club offers instructional activities to teach members how to code, edit photos and videos, and much more! This program also teaches members in grades 1-5 about internet safety and cyber bullying. Tech Club meets once a week for 45 minutes.  In order to participate, members need to register in advance at the beginning of the month.

Share by: